Tranceplayer® First Person Media Player. Powered by the Unreal Engine. Globally licensed by ASCAP. 00's, 10's & today. Continuous trance and house with label rotation including Anjunabeats, Armada, Defected, Ministry of Sound, Spinnin', Vandit and more. RESIDENT DJ team from around the world. Wing of the Tranceplayer® FPMP platform. Download the Tranceplayer Mobile Companion at the Google Play Store for Android & Win 11.
HOW
Exist in Sound is a ASCAP licensed, meaning performance for radio and livestream.
Powered by Shoutcase, the Exist API, and the Unreal Engine.
WHERE
Direct link is here.
https://tranceplayer.radio12345.com
Also, click "Play" at the top of the page header.
+ You can keep the music going, while your screen is turned off.
+ A livestream page on my site embeds the website for the player as well.
+ Playlist available on radio page.
WHEN Continuous 24.7
Genres: Trance, Techno, Progressive, Liquid DnB
Tranceplayer®
First Person Media Player (FPMP)
Digital Concert Space (DCS)
Includes Audio live stream capability.
Powered by the Exist API & Unreal Engine.
Developed by Leka Studios, Sweden. Tranceplayer™ Lite Available here. Mobile Companion at the Google Play Store. ESRB Rated E for Everyone.
Questions? Get in touch.
Email: existinsound@gmail.com Contact Form: Here
Socials:
NVIDIA, the NVIDIA logo, 3D Play, 3D Vision, 3D Vision Pro, 4-Plus-1, APEX, CUDA, Dabbler, DirectStylus, DirectTouch, FX Composer, GameStream, Geared For Gaming, GeForce, GeForce Experience, GeForce GTX, GPUDirect, G-SYNC, GRID LINK, GRID vGPU, GRID VGX, IceClear, ICERA, Iray, Jetson, Kepler, Made To Game, Maximus, mental ray, NSIST on NVIDIA, nTersect, NVIDIA AutoWorks, NVIDIA BATTERY BOOST, NVIDIA Business Platform, NVIDIA GameWorks, NVIDIA GPU BOOST, NVIDIA GRID, NVIDIA GRID vGPU, NVIDIA G-SYNC, NVIDIA IndeX, NVIDIA Maximus, NVIDIA Maxwell, NVIDIA nForce, NVIDIA PartnerForce, NVIDIA PureAudio, NVIDIA Scene Graph, NVIDIA SHIELD, NVIDIA SLI Ready, NVIDIA Slide Cover, NVIDIA TXAA, nView, NVLINK, NVS, Optimus, OptiX, Pascal, PGI, PGI Visual Fortran, PhysX, Quadro, Quadro Experience, RealityServer, SceniX, Shadowplay, SHIELD, SLI, SLI-Ready, Surround, Tegra, Tegra NOTE, TegraZone, Tesla, The Way It's Meant to be Played, TWIMTBP, ULMB, vGPU and Vibrante are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. Other company and product names may be trademarks of the respective companies with which they are associated.
AMD, AMD Radeon, AMD Radeon Logo is a trademark (or registered trademark) of Advanced Micro Devices (AMD).
Microsoft, Windows, Windows logo is a trademark (or registered trademark) of Microsoft.
All companies mentioned are not affiliated with Exist in Sound.
(Exist in Sound) uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998, 2022, Epic Games, Inc. All rights reserved.
2022 Exist in Sound®, Tranceplayer® & logos are protected trademarks.