Exist in Sound - Tranceplayer (2021)

Updated: Mar 27


Tranceplayer

  • First Person Media Player (FPMP)

  • Digital Concert Space (DCS)

  • Includes Audio live stream capability

  • Powered by the Exist API & Unreal Engine

  • Developed by Leka Studios, Sweden

Providing an arena for independent electronica music makers.

Interested in performing on the Exist in Sound platform? Let me know HERE.

Physical Copies are available, but are rare item drops. Subject to availability.
Tranceplayer X Twitch Tranceplayer may be easily previewed by a dedicated live stream. Here.

Questions? Get in touch:


In Game Footage / Trailer:

Features:

  1. Preloaded Playlist Exist in Sound (Trance / Progressive / Electronica)

  2. Playlist includes Beatport Top đź’Ż & previously unreleased remasters.

  3. Live Stream & Online Radio. (Exist Radio coming soon)

  4. WASD 1st person control scheme.

  5. Interactive playthings to explore.

Minimum System Requirements:

OS: Windows 10 64-bit

CPU: Quad-core Intel / AMD @ 2.5+ GHz

RAM: 8 GB, Recommended 64 GB

GPU: NVIDIA GeForce 470 GTX / AMD Radeon 6870 HD series

Video Card/DirectX Version: DX11 or DX 12 compatible

Size: 1GB


Recommended System Requirements:

OS: Windows 10 64-bit

CPU: Six-Core Xeon E5-2643 @ 3.4GHz

RAM: 64 GB RAM / 256 GB SSD (OS Drive)

GPU: NVIDIA GeForce GTX 970

Size: 1GB



Exist in Sound is fully self funded. Please consider supporting your local underground with official Exist Gear, available off music clothing retailer, Redbubble.

NVIDIA, the NVIDIA logo, 3D Play, 3D Vision, 3D Vision Pro, 4-Plus-1, APEX, CUDA, Dabbler, DirectStylus, DirectTouch, FX Composer, GameStream, Geared For Gaming, GeForce, GeForce Experience, GeForce GTX, GPUDirect, G-SYNC, GRID LINK, GRID vGPU, GRID VGX, IceClear, ICERA, Iray, Jetson, Kepler, Made To Game, Maximus, mental ray, NSIST on NVIDIA, nTersect, NVIDIA AutoWorks, NVIDIA BATTERY BOOST, NVIDIA Business Platform, NVIDIA GameWorks, NVIDIA GPU BOOST, NVIDIA GRID, NVIDIA GRID vGPU, NVIDIA G-SYNC, NVIDIA IndeX, NVIDIA Maximus, NVIDIA Maxwell, NVIDIA nForce, NVIDIA PartnerForce, NVIDIA PureAudio, NVIDIA Scene Graph, NVIDIA SHIELD, NVIDIA SLI Ready, NVIDIA Slide Cover, NVIDIA TXAA, nView, NVLINK, NVS, Optimus, OptiX, Pascal, PGI, PGI Visual Fortran, PhysX, Quadro, Quadro Experience, RealityServer, SceniX, Shadowplay, SHIELD, SLI, SLI-Ready, Surround, Tegra, Tegra NOTE, TegraZone, Tesla, The Way It's Meant to be Played, TWIMTBP, ULMB, vGPU and Vibrante are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. Other company and product names may be trademarks of the respective companies with which they are associated.


AMD, AMD Radeon, AMD Radeon Logo is a trademark (or registered trademark) of Advanced Micro Devices (AMD).

Microsoft, Windows, Windows logo is a trademark (or registered trademark) of Microsoft.

All companies mentioned are not affiliated with Exist in Sound.


(Exist in Sound) uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998, 2021, Epic Games, Inc. All rights reserved.


2021 Exist in Sound & logos are protected trademarks.

#unreal #ue4 #unrealengine #lekastudios #usa #sweden #indie #gamedev #indiedev #trance #trancefamily #existinsound #tranceplayer #trancegamer #firstpersonmediaplayer #FPMP

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