Interview: Exist in Sound (2021)
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Tranceplayer. (2020/2021) This was my first published music gaming title. It was a wonderful experience to work with a great development team based in Sweden to deliver a music performance platform that I have always envisioned.
Q: What questions do customers most commonly ask you? What's your answer?
A: Are you able to produce all types of songs and sounds? I have so much going on in my game! Yes! Quality and musical ability will be to your satisfaction. Every moment and mood you create will be enhanced by the music and effects that I craft for you.
Q: What's the biggest misconception about what you do?
A: Working within electronic music is not a substitute for traditional music study and theory. I am a proper musician which is the foundation to my ability to craft professional audio.
Q: What questions do you ask prospective clients?
A: Tell me about your game? (Genre, gameplay style, audio requirements) Do you have an idea for your music? (Melody, mood, instrument requirements) Are you also looking for a SFX sound scheme?
Q: What was your career path? How long have you been doing this?
A: 20+ years in music, with over 5 years of professional production.
Q: How would you describe your style?
A: I am primarily a trance and electronica musician but am classically trained and can cater to a wide variety of tastes.
Q: Which artist would you like to work with and why?
A: The audio team responsible for Fortnite because they add live concerts as in game events and are blending music and gaming and live party culture successfully.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Kindly inquire about sourcing your game audio and score. Tell me about your game and what you are looking for to start the conversation!
Q: What do you bring to a song?
A: Classically trained pianist with a focus on melody and song composition. Multi Top 100 charting artist(Trance/Electronica) and I will bring that experience and proficiency to your project.
Q: What are you working on at the moment?
A: Tranceplayer, powered by the Unreal Engine. I am the software publisher, administrator, DJ and host.
Q: What type of music do you usually work on?
A: While classically trained, I work with trance and within the global sphere of electronica.
Q: What's your strongest skill?
A: I do well to grasp a clients artistic inspiration behind their game. As a result, I can deliver an audio experience that captures their imagination and inspires them in return.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I'm looking forward to working and meeting other collaborators!
Q: Analog or digital and why?
A: Unless told otherwise I base this decision on the project requirements and what is a better fit. Quite often, certain sounds will be produced digitally while others are recorded in an analog fashion.
Q: What's your 'promise' to your clients?
A: What you hear in your head, or visualize for your game can and will be created! Add magic to your game.
Q: What do you like most about your job?
A: I enjoy providing additives to people's work. Adding sound to a game and being told "this is what I want even though I couldn't find the way to describe it" is very rewarding.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Technics SL1200's + Mixer (endless needle supply!) Roland Phantom Mac Pro Studio Corsair Headphones Lava Lamp
Q: Can you share one music production tip?
A: Create what your client wants, not what you think your client needs.
Q: What's your typical work process?
A: First are introductions; A kickoff style meeting to discuss the client's product and the audio services requested. Second, I will draft concepts so that early on in development is our first opportunity for a client review. As selections are finalized, they are readied for import and provided to you in a manner efficient for your studio development setup.
Q: Tell us about your studio setup.
A: Reason Studios is my primary DAW piece. In addition, I have a collection of hardware and software ready to assist in the creation of your soundtrack.
Q: What other musicians or music production professionals inspire you?
A: I utilize project management strategies towards game development that audio professionals provide their clients. The electronica scene in gaming is constantly maturing and is well represented. The culture is a perfect pair.
Q: Describe the most common type of work you do for your clients.
A: Trance & Electronica Music/SFX for your gaming media projects. Concepts based on your game design and concept.