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Soundbetter Interview: Exist in Sound

Interview: Exist in Sound (2022)


Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

A: Tranceplayer. (2020-2022) This is my first published music gaming title. A wonderful experience to work with a great development team based in Sweden to deliver a music performance platform that I have always envisioned.

Q: What questions do customers most commonly ask you? What's your answer?

A: "Are you able to produce all types of songs and sounds? I have so much going on in my media!" I respond with Yes! Quality and musical ability will be to your satisfaction. Every moment and mood you create will be enhanced by the music and effects that I craft for you.

Q: What's the biggest misconception about what you do?

A: Working within electronic music is not a substitute for traditional music study and theory. I am a proper musician which is the foundation to my ability to craft professional audio.

Q: What questions do you ask prospective clients?

A: Tell me about your game? (Genre, gameplay style, audio requirements) Do you have an idea for your music? (Melody, mood, instrument requirements) Are you also looking for a SFX sound scheme?

Q: What was your career path? How long have you been doing this?

A: 20+ years in music, with over 5 years of professional production.

Q: How would you describe your style?

A: I am primarily a trance and electronica musician but am classically trained and can cater to a wide variety of tastes.

Q: Which artist would you like to work with and why?

A: The audio team responsible for Fortnite because they add live concerts as in game events and are blending music, gaming and live party culture successfully.

Q: What advice do you have for a customer looking to hire a provider like you?

A: Kindly inquire about sourcing your game audio and score. Tell me about your game and what you are looking for to start the conversation!

Q: What do you bring to a song?

A: Classically trained pianist with a focus on melody and song composition. Multi Top 100 charting artist (Trance/Electronica) and I will bring that experience and proficiency to your project.

Q: What are you working on at the moment?

A: Tranceplayer, powered by the Unreal Engine. I am the software publisher, administrator, DJ and host. I work alongside a team of dedicated DJ from around the world.

Q: What type of music do you usually work on?

A: While classically trained, I work with trance and within the global sphere of electronica.

Q: What's your strongest skill?

A: I do well to grasp a clients artistic inspiration behind their game. As a result, I can deliver an audio experience that captures their imagination and inspires them in return.

Q: Is there anyone on SoundBetter you know and would recommend to your clients?

A: I'm looking forward to working and meeting other collaborators!

Q: Analog or digital and why?

A: Unless told otherwise I base this decision on the project requirements and what is a better fit. Quite often, certain sounds will be produced digitally while others are recorded in an analog fashion.

Q: What's your 'promise' to your clients?

A: What you hear in your head, or visualize for your game can and will be created! Add magic to your game.

Q: What do you like most about your job?

A: I enjoy providing additives to people's work. Adding sound to a game and being told "this is what I want even though I couldn't find the way to describe it" is very rewarding.

Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

A: Technics SL1200's + Mixer, (endless needle supply!) Roland Phantom, Mac Pro Studio, Corsair Headphones, Lava Lamp

Q: Can you share one music production tip?

A: Create what your client wants, not what you think your client needs.

Q: What's your typical work process?

A: First are introductions; A kickoff style meeting to discuss the client's product and the audio services requested. Second, I will draft concepts so that early on in development is our first opportunity for a client review. As selections are finalized, they are readied for import and provided to you in a manner efficient for your studio development setup.

Q: Tell us about your studio setup.

A: Reason Studios is my primary DAW piece. In addition, I have a collection of hardware and software ready to assist in the creation of your soundtrack.

Q: What other musicians or music production professionals inspire you?

A: I utilize project management strategies towards game development that audio professionals provide their clients. The electronica scene in gaming is constantly maturing and is well represented. The culture is a perfect pair.

Q: Describe the most common type of work you do for your clients.

A: Trance & Electronica Music/SFX for your gaming media projects. Concepts based on your game design and concept.



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