Soundbetter Interview: Exist in Sound
Interview: Exist in Sound (2022)
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Tranceplayer. (2020-2022) This is my first published music gaming title. A wonderful experience to work with a great development team based in Sweden to deliver a music performance platform that I have always envisioned.
Q: What questions do customers most commonly ask you? What's your answer?
A: "Are you able to produce all types of songs and sounds? I have so much going on in my media!" I respond with Yes! Quality and musical ability will be to your satisfaction. Every moment and mood you create will be enhanced by the music and effects that I craft for you.
Q: What's the biggest misconception about what you do?
A: Working within electronic music is not a substitute for traditional music study and theory. I am a proper musician which is the foundation to my ability to craft professional audio.
Q: What questions do you ask prospective clients?
A: Tell me about your game? (Genre, gameplay style, audio requirements) Do you have an idea for your music? (Melody, mood, instrument requirements) Are you also looking for a SFX sound scheme?
Q: What was your career path? How long have you been doing this?
A: 20+ years in music, with over 5 years of professional production.
Q: How would you describe your style?
A: I am primarily a trance and electronica musician but am classically trained and can cater to a wide variety of tastes.
Q: Which artist would you like to work with and why?
A: The audio team responsible for Fortnite because they add live concerts as in game events and are blending music, gaming and live party culture successfully.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Kindly inquire about sourcing your game audio and score. Tell me about your game and what you are looking for to start the conversation!
Q: What do you bring to a song?
A: Classically trained pianist with a focus on melody and song composition. Multi Top 100 charting artist (Trance/Electronica) and I will bring that experience and proficiency to your project.
Q: What are you working on at the moment?
A: Tranceplayer, powered by the Unreal Engine. I am the software publisher, administrator, DJ and host. I work alongside a team of dedicated DJ from around the world.
Q: What type of music do you usually work on?
A: While classically trained, I work with trance and within the global sphere of electronica.
Q: What's your strongest skill?
A: I do well to grasp a clients artistic inspiration behind their game. As a result, I can deliver an audio experience that captures their imagination and inspires them in return.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I'm looking forward to working and meeting other collaborators!
Q: Analog or digital and why?
A: Unless told otherwise I base this decision on the project requirements and what is a better fit. Quite often, certain sounds will be produced digitally while others are recorded in an analog fashion.
Q: What's your 'promise' to your clients?
A: What you hear in your head, or visualize for your game can and will be created! Add magic to your game.
Q: What do you like most about your job?
A: I enjoy providing additives to people's work. Adding sound to a game and being told "this is what I want even though I couldn't find the way to describe it" is very rewarding.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: Technics SL1200's + Mixer, (endless needle supply!) Roland Phantom, Mac Pro Studio, Corsair Headphones, Lava Lamp
Q: Can you share one music production tip?
A: Create what your client wants, not what you think your client needs.
Q: What's your typical work process?
A: First are introductions; A kickoff style meeting to discuss the client's product and the audio services requested. Second, I will draft concepts so that early on in development is our first opportunity for a client review. As selections are finalized, they are readied for import and provided to you in a manner efficient for your studio development setup.
Q: Tell us about your studio setup.
A: Reason Studios is my primary DAW piece. In addition, I have a collection of hardware and software ready to assist in the creation of your soundtrack.
Q: What other musicians or music production professionals inspire you?
A: I utilize project management strategies towards game development that audio professionals provide their clients. The electronica scene in gaming is constantly maturing and is well represented. The culture is a perfect pair.
Q: Describe the most common type of work you do for your clients.
A: Trance & Electronica Music/SFX for your gaming media projects. Concepts based on your game design and concept.